﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Brain.Animation;

namespace Brain
{
    public struct Frame_Vector4 : IKeyframe<Vector4>
    {
        public GetGeneric<Vector4> Get { get; set; }

        public SetGeneric<Vector4> Set { get; set; }

        public Vector4 Value { get; set; }

        public int Time { get; set; }

        public Vector4 Lerp(Vector4 value1, Vector4 value2, float amount)
        {
            return Vector4.Lerp(value1, value2, amount);
        }
    }
}
